The Game Informer article Dead Space 2: The Evolution of a Necromorph details the creation of the Flytrap and the various previous iterations of the creature before the final design.The creature went through several revisions before its final form was created. It was designed to lure the player from a certain location and attack them when they were within its proximity, similar to Guardians. The Flytrap was intended to act as a standard enemy as well as an environmental hazard. I recently played dead space 2 on survivalist, and surprising thing occured during fight with 2nd brute on the ishimura in chapter 10. The entire front of the creature has had the skin ripped off, and its innards hang out from its torso. 1 This Necromorphs appearance is that of a mutated human body that has been suspended from the ceiling by its hands and feet. The entire front of the creature has had the skin ripped off, and its innards hang out from its torso. The Flytrap is a Necromorph that was planned to appear in Dead Space 2, but was ultimately cut. This Necromorph's appearance is that of a mutated human body that has been suspended from the ceiling by its hands and feet. The Flytrap is a Necromorph that was planned to appear in Dead Space 2, but was ultimately cut. He's called the Flytrap." -Art director Ian Milham about the Flytrap in a 2009 article for Game Informer. This is an enemy that's designed to do that. When approached, the Flytrap will release a tentacle if the player gets too close " We're trying to figure out ways to have players slow down and be a part of the world that are organic and logical and not artificial game design.
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